Teal Storm Magic as the pre-selected BFG bullets with Arcane energy balls as an alternative as well as my hybrid sorceress' main attack spell, scorching Fireballs. Twelve Zodiac signs as Celestial Light preset to make it look like a spell circle but not too intricate to become pixelated and Diablo's pentagram and a Yin & Yang symbol as alternative designs.
Same as the Black reskin with Violet powers, changing skills to Teal would yield a range of colors such as mint, cyan, teal and blue brighter than the original. Outfit is just a teal recolor of the black one.
I have included zip compilations of design options for Celestial Light and BFG in addition to the TEAL SORCERESS presets.ĭ2's sorceress has a middle Eastern vibe to her visuals so I gave her a tan, facial features - one being eyes a little rounder than those I used on the black version - and I also removed the war paint and lowered her hair line. Other notable characters comes into mind with this such as the alternate outfit of Triss Merigold from the Witcher 3 (made more popular by cosplayers and at times intrusive ads on the web), Mera, love interest to Aquaman, from DC Comics. I considered then to make a reskin for the Seraphim based on her color scheme - Teal or Dark Green with a shade of Red for hair. I've lost count of the years I spent on & off playing with her destructive Area of Effect magic.
Backup original ones as needed.īig fan of Diablo 2's Sorceress. Copy and paste the unzipped files to the PAK folder inside your Sacred Directory. I've read somewhere that to permanently skip the intro cinematics you just have to rename or cut & paste somewhere else the files "ascaron.wmv" and "oem.wmv" You can also do the same to replace the circular metal plate for the loadgame & savegame BMPs. You could just back up the WE one and duplicate and rename the DE one as mentioned above to loading0.BMP (screen upon app launch). The Dark Elf image is loading1.bmp inside the PAK folder. I've been in your shoes (maybe I still am) and figured it would've been nice if I knew these earlier: Since were already on the matter here are some tips I've learned so far for those who are very new to the game. I got tired of the Wood Elf so I used the Dark Elf one and also got tired of him, but alas, no other character has been given bigger images like them so I custom made my own for all 8 from the journal portraits.īONUS. Options screen, as well as the PAUSE menu and the LOAD/SAVE GAME screens among others, were also given the same treatment leaving the buttons gold or in their original colors. Combo window background also turned violet.
I've replaced 2 to something I liked better and have also made them Black because the Blue and Yellow isn't doing it for me. There are a total of 8 combo icons from the texture files. Clock frame has been reverted to a B&W version of an older style.ĬOMBO ICONS. All bars below it such as horse stats and XP were also made a bit darker.ĬLOCK. Turned less "glassy" and is now a darker shade of red.
They are now bigger using the image of a Diablo 2 endgame staple, the Full Rejuvenation Potion, as base. Inactive and active slots were turned Black & Gold, respectively.īUTTONS. I didn't remove the curves and vines but tried to make them less visible instead. almost black, and the skill and inventory backgrounds were turned Black & White. Right off the bat, everything is now a darker shade of gray, I.e. Attached are the modded and original versions using my BLACK ARCANNA wonderbabe for comparison.
With this, in addition to my love for the GUI aesthetic of the Diablo games I've made Sacred's a little darker and flatter to suit my taste. Just notice how several brand logos and app icons are now simpler and less 3D-looking. I'm no artistic guru but I think, however, that is not the case anymore as sleeker, minimalistic designs are becoming more prominent. Sacred, as I presume, has been released when grungy ornamental designs were "in".
The GME will back up your clean files and will allow to you to easily enable/disable the mod as you wish. There should be a folder called "Inferno UI".
Text in the inventory should also be much easier to read.ĭownload the Generic Mod Enabler (GME) and install it to your Sacred Gold root folder.įor Steam the root folder is C:\Program Files (x86)\Steam\steamapps\common\Sacred Goldįor GOG or disk version, the root folder is wherever you installed the game, for example C:\Sacred GoldĪfter running the GME once, it will make a folder called "MODS" there.Įxtract/copy/move the contents of the compressed file into the "MODS" folder. One of the loading screens is adapted from Ysendra's Black UI mod. This mod changes several elements to be more blackened and fiery orange.